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有償購買LCD菜單程序

作者:小魚兒 欄目:單片機
有償購買LCD菜單程序
在論壇上搜了一下,講菜單程序的都是點到即止,沒有高手把程序貼上,以供學習。沒有一個好的結(jié)構(gòu)(修改方便),我說的LCD菜單程序:LCD=240x128,T6963,4層結(jié)構(gòu),4x4按鍵。有高手可以幫忙嗎?我的電話是13906870316。QQ:281595299,Email:HH858@163.com

2樓: >>參與討論
chuandaoxy
免費送你一份,希望對你有幫助
 
3樓: >>參與討論
小魚兒
在哪里呀
 
4樓: >>參與討論
wayner
我也想看看!能發(fā)給我嗎?agilerwe@163.com
 
5樓: >>參與討論
bios51
我也想看看!能發(fā)給我嗎?shangxiaofeicj@126.com
 
6樓: >>參與討論
zoupeng139
給我也來一份把
我正想用啊pzou@aiofm.ac.cn

7樓: >>參與討論
bbstom
自己寫一個也不是很難吧?
T6963C的240*64的LCD. 自己寫一個不是很難吧?
計算機的教材都有教的(數(shù)據(jù)結(jié)構(gòu)).

8樓: >>參與討論
zhuo809
有償購買LCD菜單程序
我也要一份啊,多謝先!zhuo809@126.com

9樓: >>參與討論
qqkevin
我也想要一份啊``謝謝``
我的MAIL是qqkevin@tom.com

10樓: >>參與討論
莊莊
此程序來源于網(wǎng)絡(luò)
240×128液晶的程序
240×128液晶的程序


/************************************************************************************/
/* LCM 240128 顯示程序 */
/* MCU 型號: WINBOND W78E58-24 */
/* 時鐘頻率: 22.1184 MHz */
/* 接口方式: 直接接口(掛總線) */
/* 開發(fā)環(huán)境: Keil C51 V6.14 */
/* 開發(fā)日期: 2001.06.12- */
/* 程序編寫: Youth */
/************************************************************************************/
#include <absacc.h>
#include <reg52.h>
#include <stdarg.h>
#include <stdio.h>

#define uLONG unsigned LONG
#define uint unsigned int
#define uCHAR unsigned CHAR

#define STX 0x02
#define ETX 0x03
#define EOT 0x04
#define ENQ 0x05
#define BS 0x08
#define CR 0x0D
#define LF 0x0A
#define DLE 0x10
#define ETB 0x17
#define SPACE 0x20
#define COMMA 0x2C

#define TRUE 1
#define FALSE 0

#define HIGH 1
#define LOW 0

// T6963C 端口定義
#define LCMDW XBYTE[0x5000] // 數(shù)據(jù)口
#define LCMCW XBYTE[0x5002] // 命令口

// T6963C 命令定義
#define LC_CUR_POS 0x21 // 光標位置設(shè)置
#define LC_CGR_POS 0x22 // CGRAM偏置地址設(shè)置
#define LC_ADD_POS 0x24 // 地址指針位置
#define LC_TXT_STP 0x40 // 文本區(qū)首址
#define LC_TXT_WID 0x41 // 文本區(qū)寬度
#define LC_GRH_STP 0x42 // 圖形區(qū)首址
#define LC_GRH_WID 0x43 // 圖形區(qū)寬度
#define LC_MOD_OR 0x80 // 顯示方式:邏輯“或”
#define LC_MOD_XOR 0x81 // 顯示方式:邏輯“異或”
#define LC_MOD_AND 0x82 // 顯示方式:邏輯“與”
#define LC_MOD_TCH 0x83 // 顯示方式:文本特征
#define LC_DIS_SW 0x90 // 顯示開關(guān):D0=1/0:光標閃爍啟用/禁用;
// D1=1/0:光標顯示啟用/禁用;
// D2=1/0:文本顯示啟用/禁用;
// D3=1/0:圖形顯示啟用/禁用;
#define LC_CUR_SHP 0xA0 // 光標形狀選擇:0xA0-0xA7表示光標占的行數(shù)
#define LC_AUT_WR 0xB0 // 自動寫設(shè)置
#define LC_AUT_RD 0xB1 // 自動讀設(shè)置
#define LC_AUT_OVR 0xB2 // 自動讀/寫結(jié)束
#define LC_INC_WR 0xC0 // 數(shù)據(jù)一次寫,地址加1
#define LC_INC_RD 0xC1 // 數(shù)據(jù)一次讀,地址加1
#define LC_DEC_WR 0xC2 // 數(shù)據(jù)一次寫,地址減1
#define LC_DEC_RD 0xC3 // 數(shù)據(jù)一次讀,地址減1
#define LC_NOC_WR 0xC4 // 數(shù)據(jù)一次寫,地址不變
#define LC_NOC_RD 0xC5 // 數(shù)據(jù)一次讀,地址不變
#define LC_SCN_RD 0xE0 // 屏讀
#define LC_SCN_CP 0xE8 // 屏拷貝
#define LC_BIT_OP 0xF0 // 位操作:D0-D2:定義D0-D7位;D3:1置位;0:清除

code uCHAR const uPowArr[] = {0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80};

// ASCII 字模寬度及高度定義
#define ASC_CHR_WIDTH 8
#define ASC_CHR_HEIGHT 12
// ASCII 字模,顯示為8*16
CHAR code ASC_MSK[96*12] = {
// Terminal9; 此字體下對應(yīng)的點陣為:寬x高=8x12
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff, // < 0x20時,打印此字
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // ' '
0x00,0x0C,0x1E,0x1E,0x1E,0x0C,0x0C,0x00,0x0C,0x0C,0x00,0x00, // '!'
0x00,0x66,0x66,0x66,0x24,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // '"'
0x00,0x36,0x36,0x7F,0x36,0x36,0x36,0x7F,0x36,0x36,0x00,0x00, // '#'
0x0C,0x0C,0x3E,0x03,0x03,0x1E,0x30,0x30,0x1F,0x0C,0x0C,0x00, // '$'
0x00,0x00,0x00,0x23,0x33,0x18,0x0C,0x06,0x33,0x31,0x00,0x00, // '%'
0x00,0x0E,0x1B,0x1B,0x0E,0x5F,0x7B,0x33,0x3B,0x6E,0x00,0x00, // '&'
0x00,0x0C,0x0C,0x0C,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // '''
0x00,0x30,0x18,0x0C,0x06,0x06,0x06,0x0C,0x18,0x30,0x00,0x00, // '('
0x00,0x06,0x0C,0x18,0x30,0x30,0x30,0x18,0x0C,0x06,0x00,0x00, // ')'
0x00,0x00,0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00,0x00,0x00, // '*'
0x00,0x00,0x00,0x18,0x18,0x7E,0x18,0x18,0x00,0x00,0x00,0x00, // '+'
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x1C,0x06,0x00, // ','
0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,0x00,0x00,0x00,0x00, // '-'
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x1C,0x00,0x00, // '.'
0x00,0x00,0x40,0x60,0x30,0x18,0x0C,0x06,0x03,0x01,0x00,0x00, // '/'
0x00,0x3E,0x63,0x73,0x7B,0x6B,0x6F,0x67,0x63,0x3E,0x00,0x00, // '0'
0x00,0x08,0x0C,0x0F,0x0C,0x0C,0x0C,0x0C,0x0C,0x3F,0x00,0x00, // '1'
0x00,0x1E,0x33,0x33,0x30,0x18,0x0C,0x06,0x33,0x3F,0x00,0x00, // '2'
0x00,0x1E,0x33,0x30,0x30,0x1C,0x30,0x30,0x33,0x1E,0x00,0x00, // '3'
0x00,0x30,0x38,0x3C,0x36,0x33,0x7F,0x30,0x30,0x78,0x00,0x00, // '4'
0x00,0x3F,0x03,0x03,0x03,0x1F,0x30,0x30,0x33,0x1E,0x00,0x00, // '5'
0x00,0x1C,0x06,0x03,0x03,0x1F,0x33,0x33,0x33,0x1E,0x00,0x00, // '6'
0x00,0x7F,0x63,0x63,0x60,0x30,0x18,0x0C,0x0C,0x0C,0x00,0x00, // '7'
0x00,0x1E,0x33,0x33,0x37,0x1E,0x3B,0x33,0x33,0x1E,0x00,0x00, // '8'
0x00,0x1E,0x33,0x33,0x33,0x3E,0x18,0x18,0x0C,0x0E,0x00,0x00, // '9'
0x00,0x00,0x00,0x1C,0x1C,0x00,0x00,0x1C,0x1C,0x00,0x00,0x00, // ':'
0x00,0x00,0x00,0x1C,0x1C,0x00,0x00,0x1C,0x1C,0x18,0x0C,0x00, // ';'
0x00,0x30,0x18,0x0C,0x06,0x03,0x06,0x0C,0x18,0x30,0x00,0x00, // '<'
0x00,0x00,0x00,0x00,0x7E,0x00,0x7E,0x00,0x00,0x00,0x00,0x00, // '='
0x00,0x06,0x0C,0x18,0x30,0x60,0x30,0x18,0x0C,0x06,0x00,0x00, // '>'
0x00,0x1E,0x33,0x30,0x18,0x0C,0x0C,0x00,0x0C,0x0C,0x00,0x00, // '?'
0x00,0x3E,0x63,0x63,0x7B,0x7B,0x7B,0x03,0x03,0x3E,0x00,0x00, // '@'
0x00,0x0C,0x1E,0x33,0x33,0x33,0x3F,0x33,0x33,0x33,0x00,0x00, // 'A'
0x00,0x3F,0x66,0x66,0x66,0x3E,0x66,0x66,0x66,0x3F,0x00,0x00, // 'B'
0x00,0x3C,0x66,0x63,0x03,0x03,0x03,0x63,0x66,0x3C,0x00,0x00, // 'C'
0x00,0x1F,0x36,0x66,0x66,0x66,0x66,0x66,0x36,0x1F,0x00,0x00, // 'D'
0x00,0x7F,0x46,0x06,0x26,0x3E,0x26,0x06,0x46,0x7F,0x00,0x00, // 'E'
0x00,0x7F,0x66,0x46,0x26,0x3E,0x26,0x06,0x06,0x0F,0x00,0x00, // 'F'
0x00,0x3C,0x66,0x63,0x03,0x03,0x73,0x63,0x66,0x7C,0x00,0x00, // 'G'
0x00,0x33,0x33,0x33,0x33,0x3F,0x33,0x33,0x33,0x33,0x00,0x00, // 'H'
0x00,0x1E,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00,0x00, // 'I'
0x00,0x78,0x30,0x30,0x30,0x30,0x33,0x33,0x33,0x1E,0x00,0x00, // 'J'
0x00,0x67,0x66,0x36,0x36,0x1E,0x36,0x36,0x66,0x67,0x00,0x00, // 'K'
0x00,0x0F,0x06,0x06,0x06,0x06,0x46,0x66,0x66,0x7F,0x00,0x00, // 'L'
0x00,0x63,0x77,0x7F,0x7F,0x6B,0x63,0x63,0x63,0x63,0x00,0x00, // 'M'
0x00,0x63,0x63,0x67,0x6F,0x7F,0x7B,0x73,0x63,0x63,0x00,0x00, // 'N'
0x00,0x1C,0x36,0x63,0x63,0x63,0x63,0x63,0x36,0x1C,0x00,0x00, // 'O'
0x00,0x3F,0x66,0x66,0x66,0x3E,0x06,0x06,0x06,0x0F,0x00,0x00, // 'P'
0x00,0x1C,0x36,0x63,0x63,0x63,0x73,0x7B,0x3E,0x30,0x78,0x00, // 'Q'
0x00,0x3F,0x66,0x66,0x66,0x3E,0x36,0x66,0x66,0x67,0x00,0x00, // 'R'
0x00,0x1E,0x33,0x33,0x03,0x0E,0x18,0x33,0x33,0x1E,0x00,0x00, // 'S'
0x00,0x3F,0x2D,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x1E,0x00,0x00, // 'T'
0x00,0x33,0x33,0x33,0x33,0x33,0x33,0x33,0x33,0x1E,0x00,0x00, // 'U'
0x00,0x33,0x33,0x33,0x33,0x33,0x33,0x33,0x1E,0x0C,0x00,0x00, // 'V'
0x00,0x63,0x63,0x63,0x63,0x6B,0x6B,0x36,0x36,0x36,0x00,0x00, // 'W'
0x00,0x33,0x33,0x33,0x1E,0x0C,0x1E,0x33,0x33,0x33,0x00,0x00, // 'X'
0x00,0x33,0x33,0x33,0x33,0x1E,0x0C,0x0C,0x0C,0x1E,0x00,0x00, // 'Y'
0x00,0x7F,0x73,0x19,0x18,0x0C,0x06,0x46,0x63,0x7F,0x00,0x00, // 'Z'
0x00,0x3C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x0C,0x3C,0x00,0x00, // '['
0x00,0x00,0x01,0x03,0x06,0x0C,0x18,0x30,0x60,0x40,0x00,0x00, // '\'
0x00,0x3C,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x3C,0x00,0x00, // ']'
0x08,0x1C,0x36,0x63,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // '^'
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00, // '_'
0x0C,0x0C,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // '`'
0x00,0x00,0x00,0x00,0x1E,0x30,0x3E,0x33,0x33,0x6E,0x00,0x00, // 'a'
0x00,0x07,0x06,0x06,0x3E,0x66,0x66,0x66,0x66,0x3B,0x00,0x00, // 'b'
0x00,0x00,0x00,0x00,0x1E,0x33,0x03,0x03,0x33,0x1E,0x00,0x00, // 'c'
0x00,0x38,0x30,0x30,0x3E,0x33,0x33,0x33,0x33,0x6E,0x00,0x00, // 'd'
0x00,0x00,0x00,0x00,0x1E,0x33,0x3F,0x03,0x33,0x1E,0x00,0x00, // 'e'
0x00,0x1C,0x36,0x06,0x06,0x1F,0x06,0x06,0x06,0x0F,0x00,0x00, // 'f'
0x00,0x00,0x00,0x00,0x6E,0x33,0x33,0x33,0x3E,0x30,0x33,0x1E, // 'g'
0x00,0x07,0x06,0x06,0x36,0x6E,0x66,0x66,0x66,0x67,0x00,0x00, // 'h'
0x00,
11樓: >>參與討論
艾森豪威爾
莊莊這個程序可讀性太差了
我以前做過,我個人感覺我的程序結(jié)構(gòu)很好,鍵盤和顯示是獨立的模塊,通過消息通信,并利用一些技巧進行同步。摟主實在想要的話我免費送你,不過我建議你還是自己好好想一想,其實很容易的。我給你提供的思路:你定義一個變量,記錄菜單的級別序號,另一個變量記錄某一級別下的菜單項序號。這樣你可以用一個數(shù)組保存你的菜單結(jié)構(gòu),比如叫
menu_table[NUMS_LEVEL][NUMS_ITEM_PER_LEVEL];然后你在按鍵處理里面根據(jù)按鍵記錄菜單級別及其相應(yīng)的菜單項序號,進行相應(yīng)的處理就行了。
mechadlutlwh@163.com

12樓: >>參與討論
小魚兒
TO-艾森豪威爾
你好,能送我參考嗎?如果有時間我們聯(lián)系一下。

13樓: >>參與討論
guorock
艾森豪威爾說的方法沒錯,挺好,我正準備這么做呢!
以前編寫的程序沒有用到“記錄菜單級別序號”的變量,只用“記錄某一級別下的菜單項序號”的變量,程序編寫起來確實有點繁瑣,因為是通過此變量是否為零來判斷是否進入該菜單,所以有點問題,呵呵!

共同交流,共同進步!

14樓: >>參與討論
小魚兒
新年好
有誰愿意接項目的,聯(lián)系我。

15樓: >>參與討論
tqdyx
有什么項目,說一說,不要說是你這個菜單
 
16樓: >>參與討論
xxdcq
把具體要求發(fā)過來!
主要是要顯示些什么內(nèi)容,按鍵定義,具體操作過程說明等
我來接!
發(fā)到65404212@163.com

17樓: >>參與討論
xwj
這也要購買???
如果樓主是老板,那就找人設(shè)計
如果是工程人員,那就要加強學習哦

18樓: >>參與討論
zhaoshuang
請賜教!
用一般的思路可行嗎?為什么非要用到數(shù)據(jù)結(jié)構(gòu)?能發(fā)一份給我看看嗎?請賜教!謝謝!Email:zhaoshuang1027@sina.com

參與討論
昵稱:
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